连续小退会出现崩溃,已换多个引擎和版本都会出现
错误日志stack traceback:
cocos2d::Vec2::~Vec2, address 0x1A30620.
cocos2d::extension::EventListenerAssetsManagerEx::init, address 0x1B0FC0A.
cocos2d::FileUtils::fullPathForFilename, address 0x1C568A9.
cocos2d::SpriteFrameCache::removeSpriteFramesFromFile, address 0x1CE2FE5.
cocos2d::WavesTiles3D::clone, address 0xF39AAD.
cocos2d::WavesTiles3D::clone, address 0xF39AAD.
lua_pcall, address 0x660573C0.
cocos2d::ActionInterval::clone, address 0xDF7570.
cocos2d::ActionInterval::clone, address 0xDF7570.
cocos2d::ActionInterval::clone, address 0xDF7570.
cocos2d::Node::update, address 0x1CCEFDC.
cocos2d::Node::~Node, address 0x1CCC13B.
cocos2d::Vec3::operator>, address 0x1B0345B.
cocos2d::Scheduler::update, address 0x1BBE5D7.
cocos2d::Director::drawScene, address 0x1BAFC1A.
cocos2d::Director::mainLoop, address 0x1BB062D.
cocos2d::ActionInterval::clone, address 0xDF7570.
cocos2d::ActionInterval::clone, address 0xDF7570.
luaopen_lfs, address 0x1014C4C.
BaseThreadInitThunk, address 0x76B6FCB0.
RtlGetAppContainerNamedObjectPath, address 0x775A7B50.
RtlGetAppContainerNamedObjectPath, address 0x775A7B50.
stack traceback:
: in function 'removeSpriteFramesFromFile'
:285: in function 'removeTextureCache'
:220: in function 'unloadSequAnim'
:892: in function 'unloadUnusedAnimData'
:922: in function 'unloadAllUnusedAnimData'
:216: in function 'CleanWorld'
:98: in function 'onExit'
:70: in function 'ChangeGameState'
:35: in function 'notify'
:85: in function 'notifyObserver'
:114: in function 'notifyObservers'
:331: in function 'notifyObservers'
:314: in function 'sendNotification'
:42: in function 'execute'
:123: in function 'notify'
:85: in function 'notifyObserver'
:114: in function 'notifyObservers'
:331: in function 'notifyObservers'
:314: in function 'sendNotification'
:200: in function <:186>
请官方解答下,到底哪里出了问题.
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